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Tremulous linux
Tremulous linux











Aliens tend to either work solo or in groups of two, waiting around corners for targets to tear into. The humans tend to travel in packs, because if they allow an alien to get in range, they have almost no chance of survival. They are also given the ability to purchase better armour as the Human Stage grows higher (the maximum stage is 3).

tremulous linux

The humans, conversely, have an arsenal of purchasable weapons, all of which but the painsaw and flamethrower have infinite range. In combat, aliens do far more damage and are far more mobile, but none of them have a decent long ranged attack, forcing them to get within inches of the humans to attack, an odd reversal of typical FPS play.

tremulous linux

Aliens in turn have boosters, acid tubes, trappers, barricades, and hives. Aside from those buildings, humans also have defense computers, tesla generators, machine gun turrets, armouries, and medistations, all which contribute to the team's defensive options. The second most important building is the Overmind/Reactor, which controls all buildings except for the eggs/telenodes, and if destroyed no further buildings can be constructed without first rebuilding the Controlling building. Telenodes and eggs are the most essential buildings for each team, as players cannot spawn without them, and if no one is alive and no spawns exist, the team loses. Humans can only build on flat surfaces, or surfaces with less than a 45 degree angle, while aliens can build at any angle, even on the walls or ceilings. In tremulous, each team starts out with a base in which they can build on, using a construction kit(humans), or granger(alien builder).













Tremulous linux